Lift-Off Laetus
Gameplay Demo
Gallery
Quick Info
  • Genres: Turn-based strategy, multiplayer, sci-fi
  • Engine: Unreal Engine 4
  • Project timeline: March-May 2021 (7 weeks)
  • Team size: 7
  • My role: Principal 3D Artist, Concept Artist
  • Software used: Maya, Blender, ZBrush, Substance, Mixamo
Game Summary
In this turn-based strategy game, take command of stranded astronaut crews as they clash over spare engine parts on a strange planet. Make use of resources from the environment around you to boost your own chances of survival or make youropponents’ much worse!
Supporting up to 6 players, two teams of 3 take turns navigating the grid-based map, moving engine cores back to their bases, and fending off the enemy using their arsenal of weapons. The first team to secure 3 cores wins!
Other Responsibilities
  • Designed backstory and lore for the game's world
  • Used Basque language to create unique names for characters and in-world concepts
  • Developed & maintained file structure and naming conventions for project organization
  • Running playtests - creating feedback forms, gathering participants, and processing data
  • Organized team Discord server for keeping track of communications, resources, and links